A healthy portion of converting any product to D20PRO is doing the data entry for the creatures and NPCs.

General Tab

  • Token Image: Please see File Formats for details on Token images.
  • Name: Enter the name of the character or monster.
    • Characters: Use the full name of the character as it is written
    • Monsters: When building out base monsters (i.e. something from a Monster Manual) for certain monsters, put the creature “category” first, followed by the descriptor. Humanoids that serve as templates are the exception (see below):
      • Example Specific Character: Marshall Titus Longbutt
      • Example Generic Monster: Dragon, Gold Ancient
      • Example Generic Monster: Scorpion, Giant
      • Example Generic Monster: Medusa (note: not “Monstrosity, Medusa”)
      • Example Templated Humanoid: Humanoid, Guard
      • Example Templated Humanoid: Humanoid, Druid (NPC)
  • Module/Publication: Enter the publication or source material of the creature here. Yes, this can get wordy for big titles that might be a part of a series. If you’re unsure what the exact title is, reference the copyright info inside the publication.
    • Example: D&D Core: Monster Manual
    • Example: Volo’s Guide to Monsters (Not “Volo’s Guide”)
    • Example: Tales of the Yawning Portal: The Sunless Citadel
    • Note: Sometimes it’s ok to use acronyms; just be consistent (Example: TftYP: The Sunless Citadel)
  • Team: For general monsters, such as those from an SRD or Monster Manual default to “HOSTILE”. This is because 99% of the time, players will be fighting with a creature. Do not assume a creature isn’t “HOSTILE” because it’s Lawful Good! Same goes with beasts and animals with an “unaligned” alignment. For adventures, check the text to see how the monster or character is portrayed, typically “HOSTILE” or “NEUTRAL”.
  • XP: Add the creature’s XP value when defeated here. Note that larger values use commas.
    • Example: 32,000 not 32000.
  • CR: The creature’s Challenge Rating (CR) goes here.
    • You can add in values for creatures that have fractional CR (example: ⅛, ½) and 0.
    • This field is important, since D20PRO refers to CR as a basis for BAB/PROF calculation. D20PRO automatically treats fractional CR as “1” for further calculations.
  • BAB/PROF In most situations D20PRO can calculate this on it's own.
    • Override: Only use this is you absolutley have to.

Notes Tab

Tokens -> Notes Tab.

Please include a copy of the Creature/Monsters stat block in the notes tab.

Example Format

Medium undead, neutral evil

Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.

STR 13 (+1) DEX 6 (-2) CON 16 (+3) INT 3 (-4) WIS 6 (-2) CHA 5 (-3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.