Connection Diagrams

Common Connection Diagrams

These illustrate some of the more common ways you can connect up D20PRO.

GM Local Preview

Used by GMs to preview how the players will see their work, usually during game prep.

  • Run two instances of the application
  • Host run on Judge Liscence.
    • Direct IP method selected (Networking TCP/IP method)
  • Client runs on Guest Liscence
    • Client connects to localhost directly 127.0.0.1 (Networking TCP/IP method)

GM Local Preview

Internet Game

The most common form of connection, connects a host to many clients via the internet.

  • While possible, it is not recommended for the Host to be on a non wired connection (wireless).

Internet Game

Local LAN only

Used by local gaming groups where everyone is at the same location.

  • While possible, it is not recommended for the Host to be on a non wired connection (wireless).
  • Host run on Judge Liscence.
    • Direct IP method selected (Networking TCP/IP method)
  • Client runs on Guest or Player Liscence
    • Client connects to host directly 192.168.x.x (Networking TCP/IP method)

Local LAN Game

Local LAN /w Media Screen

Used by local gaming groups where everyone is at the same location.

  • While possible, it is not recommended for the Host to be on a non wired connection (wireless).
  • Host run on Judge Liscence.
    • Direct IP method selected (Networking TCP/IP method)
  • Client runs on Guest or Player Liscence
    • Client connects to host directly 192.168.x.x (Networking TCP/IP method)

Local LAN with large Media Display

Single Machine /w Media Screen

Used by local gaming groups where everyone is at the same location.

  • Run two instances of the application
  • Host run on Judge Liscence.
    • Direct IP method selected (Networking TCP/IP method)
  • Client runs on Guest Liscence
    • Client connects to localhost directly 127.0.0.1 (Networking TCP/IP method)

Single Machine with large Media Display